Whats Diffrent From Classic 8.0: Difference between revisions
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- There are no level and vocations requirements on weapons, distance weapons and EQ (Only Wands & Rods have level and vocation requirements) | - There are no level and vocations requirements on weapons, distance weapons and EQ (Only Wands & Rods have level and vocation requirements) | ||
- [[File:War_Hammer.png|options|link=War Hammer]] is not buyable from NPCs | - [[File:War_Hammer.png|options|link=War Hammer]] is not buyable from NPCs | ||
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<h4>Wands & Rods</h4> Many of you may not be aware that some wands and rods in the 8.0 Tibia version have a limited range of 2 or even 1. | <h4>Wands & Rods</h4> Many of you may not be aware that some wands and rods in the 8.0 Tibia version have a limited range of 2 or even 1. | ||
Remember, on Treasura mages can also use melee weapons | Remember, on Treasura mages can also use melee weapons. | ||
List of wands and rods sorted by range: | List of wands and rods sorted by range: | ||
| Line 97: | Line 96: | ||
<h4>Dynamic Spawns</h4> We've implemented a dynamic spawn system to prevent night hunters from power leveling too quickly, ensuring a more balanced and enjoyable experience especially during peaks of online players. | <h4>Dynamic Spawns</h4> We've implemented a dynamic spawn system to prevent night hunters from power leveling too quickly, ensuring a more balanced and enjoyable experience especially during peaks of online players. | ||
The spawn rate can increase by up to 40% when there are 500 or more players online. | The spawn rate can increase by up to 40% when there are 500 or more players online. | ||
< | Resp boost ratio examples: | ||
< | <table> | ||
<tr> | |||
<th style="border:1px solid black;">Players online</th> | |||
<th style="border:1px solid black;">% boosted</th> | |||
</tr> | |||
<tr> | |||
<td style="border:1px solid black;">63</td> | |||
<td style="border:1px solid black;">5</td> | |||
</tr> | |||
< | <tr> | ||
<td style="border:1px solid black;">125</td> | |||
<td style="border:1px solid black;">10</td> | |||
</tr> | |||
< | <tr> | ||
<td style="border:1px solid black;">188</td> | |||
<td style="border:1px solid black;">15</td> | |||
</tr> | |||
< | <tr> | ||
<td style="border:1px solid black;">250</td> | |||
<td style="border:1px solid black;">20</td> | |||
</tr> | |||
< | <tr> | ||
<td style="border:1px solid black;">313</td> | |||
<td style="border:1px solid black;">25</td> | |||
</tr> | |||
< | <tr> | ||
<td style="border:1px solid black;">375</td> | |||
<td style="border:1px solid black;">30</td> | |||
</tr> | |||
< | <tr> | ||
<td style="border:1px solid black;">438</td> | |||
<td style="border:1px solid black;">35</td> | |||
</tr> | |||
< | <tr> | ||
</ | <td style="border:1px solid black;">500</td> | ||
<td style="border:1px solid black;">40</td> | |||
</tr> | |||
</table> | |||
'''Basical monsters spawn time:''' | '''Basical monsters spawn time:''' | ||
Latest revision as of 16:33, 24 October 2024
The Objective
Our goal is to reach a stable hardcore version of old tibia where every gold coin
matters, where the progression is slow but satisfying, where rewards are deeply gratifying but failures can completely shift the mood.
All server rates are x1 expect loot Loot: x0.8
No premium stamina XP bonus, disabled Happy Hour (experience bonus from premium stamina.)
As we aim for a long-term server, we have made several adjustments to create a hardcore but enjoyable gameplay experience that lasts.
Quests
For middle and higher levels quests, rewards items are replaced by valuables (runes, diamonds, cash..).
All quest items have been added to monster loot tables, such as the
being added to the loot of Demons.
Thanks to this change, items will have more value, making it more challenging to acquire quality equipment and progress in the game.
Few quests conserve entirely or partially their items:
- HOTA:
as a reward but has a secret mission
Mechanics / Systems
- ![]()
Shared Experience without vocations bonuses
- Monsters and players bodies are openable & pushable by everyone immediately upon death
- Monsters have mechanics from old Tibia. They can hit spells twice depending on the chance - Monsters doesn't walk if there is no player on the same floor
-
have a 7% (instead of 3%) chance of breaking
- NPC Rashid
has been added (8.10 Tibia)
- There are no level and vocations requirements on weapons, distance weapons and EQ (Only Wands & Rods have level and vocation requirements)
- Stamina regeneration is 25% slower
- NPCs can speak with many players at the same time
- Players can walk through other players in a protection zone
Economy
- Runes are buyable via NPCs but they are 2x more expensive
-
can be repaired for 20000 gold coins
-
sellable for 20k instead of 30k to
Exp Places
Few exp places are revisited to avoid power gaming abusing by using GFB
, as Goroma bonebeasts, Deeper Banuta, Ankrahmun Tombs..
Wands & Rods
Many of you may not be aware that some wands and rods in the 8.0 Tibia version have a limited range of 2 or even 1.
Remember, on Treasura mages can also use melee weapons. List of wands and rods sorted by range:
Dynamic Spawns
We've implemented a dynamic spawn system to prevent night hunters from power leveling too quickly, ensuring a more balanced and enjoyable experience especially during peaks of online players.
The spawn rate can increase by up to 40% when there are 500 or more players online.
Resp boost ratio examples:
| Players online | % boosted |
|---|---|
| 63 | 5 |
| 125 | 10 |
| 188 | 15 |
| 250 | 20 |
| 313 | 25 |
| 375 | 30 |
| 438 | 35 |
| 500 | 40 |
Basical monsters spawn time:
- Early game monsters such as ![]()
![]()
![]()
and etc.: 6 minutes.
- Middle game monsters such as 

and etc.: 8 minutes.
- Late game monsters such as 

and etc.: 10 minutes.
Stamina
Stamina starts to regenerate after 10 minutes of being offline:
classic 8.0:
- 1 hour offline = 20 minutes stamina
- 3 hours offline = 1 hour stamina
- 9 hours offline = 3 hours stamina
- 18 hours offline = 6 hours stamina
- 24 hours offline = 8 hours stamina
our system:
- 1 hour offline = 15 minutes stamina
- 3 hours offline = 45 minutes stamina
- 9 hours offline = 2 hours 15 minutes stamina
- 18 hours offline = 4 hours 30 minutes stamina
- 24 hours offline = 6 hours stamina
Best regards, The Treasura Team


