Whats Diffrent From Classic 8.0: Difference between revisions

From Treasura wiki
(Created page with "__NOTOC__ <h2 style="font-size:26px">Introduction</h2> Treasura is a 8.0 real map server. This server is trying to replicate the old tibia days with extra features and modifications which make the game way more enjoyable without breaking it. You will find completed myths and quests from real Tibia. There are also a few hidden custom quests that adhere to Tibia's lore. <h2 style="font-size:26px">The Objective</h2> Our goal is to reach a stable hardcore version of old ti...")
 
No edit summary
 
(18 intermediate revisions by the same user not shown)
Line 1: Line 1:
__NOTOC__
__NOTOC__
<h2 style="font-size:26px">Introduction</h2> Treasura is a 8.0 real map server. This server is trying to replicate the old tibia days with extra features and modifications which make the game way more enjoyable without breaking it. You will find completed myths and quests from real Tibia. There are also a few hidden custom quests that adhere to Tibia's lore.
<h2 style="font-size:26px">The Objective</h2> Our goal is to reach a stable hardcore version of old tibia where every gold coin [[File:Gold.gif|options|Gold]] matters, where the progression is slow but satisfying, where rewards are deeply gratifying but failures can completely shift the mood.
<h2 style="font-size:26px">The Objective</h2> Our goal is to reach a stable hardcore version of old tibia where every gold coin [[File:Gold.gif|options|Gold]] matters, where the progression is slow but satisfying, where rewards are deeply gratifying but failures can completely shift the mood.


<h2 style="font-size:26px">[[File:Paper.png|options|Paper]]World Configuration</h2> Classical Real Map with custom/modified places respecting or staying close to the Tibia lore.
'''All server rates are x1''' expect loot
PvP server.
'''Loot: x0.8'''
Strict server rules, macros, bots, multi-clients, multi-devices are totally illegal.
Exp: x1
Skills: x1
Magic Level: x1
Loot: x0.8


[[File:Red_Skull.gif|options|Red Skull]]Red Skull:  
[[File:Treasura_Premium_Scroll.gif|options|link=Treasura Premium Scroll]] Premium account:
- Three or more unmarked characters in one day (24 hours),
- Five or more unmarked characters in one week (7 days), or
- Ten or more unmarked characters in one month (30 days).


Frags Ban:
'''No premium stamina XP bonus, disabled Happy Hour''' (experience bonus from premium stamina.)
- Six unmarked characters in one day (24 hours),
- Ten unmarked characters in one week (7 days), or
- Twenty unmarked characters in one month (30 days).


Ban length: 30 days.
As we aim for a long-term server, we have made several adjustments to create a hardcore but enjoyable gameplay experience that lasts.


There are no training monks[[File:Monk.gif|options|Monk]], no teleports, no exp boosts, no tasks..
<h4>[[File:Chest.png|options|link=Chest]]Quests</h4> For middle and higher levels quests, rewards items are replaced by valuables (runes, diamonds, cash..).
Houses are buyable on our website via the auction system.
All quest items have been added to monster loot tables, such as the[[File:Demon_Helmet.png|options|link=Demon Helmet]] being added to the loot of Demons.
There is no war system and guilds need to respect requirements, as on real tibia, to have active guild and be able to purchase guild houses.
Thanks to this change, items will have more value, making it more challenging to acquire quality equipment and progress in the game.
Few quests conserve entirely or partially their items:


<h2 style="font-size:26px">Shop Offer</h2> Premium, Change Nick and Change Sex.
- Annihilator: [[File:Stonecutter_Axe.png|options|link=Stonecutter Axe]][[File:Magic_Sword.png|options|link=Magic_Sword]] [[File:Demon_Armor.png|options|link=Demon Armor]][[File:Thunder_Hammer.png|options|link=Thunder Hammer]] (Instead of [[File:Teddy_Bear.png|options|link=Teddy Bear]])


<h2 style="font-size:26px"><img src="/images/promo_news/Premium_Scroll.gif"/>Premium Benefits</h2> Classical premium benefits:
- POI: Instead of [[File:The_Avenger.png|options|link=The Avenger]][[File:Arcane_Staff.png|options|link=Arcane Staff]][[File:Arbalest.png|options|link=Arbalest]] 100k [[File:Gold.gif|options|Gold]] and [[File:Amulet_Of_Loss.png|options|Amulet Of Loss]]
- Purchase of premium spells
- Sailing with ships/carpets
- Ability to purchase a house
- Ability to purchase promotion
- Additional premium outfits
- Possibility of having addons
- Ability to sleep in beds
<b>- No premium stamina XP bonus</b>


<h2 style="font-size:26px">What's different?</h2> As we aim for a long-term server, we have made several adjustments to create a hardcore but enjoyable gameplay experience that lasts.
- HOTA: [[File:Helmet_Of_The_Ancients.png|options|link=Helmet Of The Ancients]] as a reward but has a secret mission


<h4>Quests</h4> For middle and higher levels quests, rewards items are replaced by valuables (runes, diamonds, cash..).
<h4>Mechanics / Systems</h4>  
All quest items have been added to monster loot tables, such as the<img src="/images/promo_news/Demon_Helmet.gif"/> being added to the loot of Demons.
- [[File:Party_Icon_Leader.gif|options|Party Icon Leader]][[File:Party_Icon_Member.gif|options|Party Icon Member]]Shared Experience without vocations bonuses
Thanks to this change, items will have more value, making it more challenging to acquire quality equipment and progress in the game.
Few quests conserve entirely or partially their items:
- Annihilator: <img src="/images/promo_news/Stonecutter_Axe.gif"/> <img src="/images/promo_news/Magic_Sword.gif"/> <img src="/images/promo_news/Demon_Armor.gif"/> <img src="/images/promo_news/Thunder_Hammer.gif"/> (Instead of <img src="/images/promo_news/Teddy_Bear.gif"/>)
- POI: Instead of <img src="/images/promo_news/Avenger.gif"/><img src="/images/promo_news/Arcane_Staff.gif"/><img src="/images/promo_news/Arbalest.gif"/> 100k and <img src="/images/promo_news/Amulet_of_Loss.gif"/>
- HOTA: <img src="/images/promo_news/Helmet_of_the_Ancients.gif"/> as a reward but has a secret mission
You can check all modified quests and monster loot tables on our wikipedia: (Comming soon)


<img src="/images/black_knight_quest.gif"/>
- Monsters and players bodies are openable & pushable by everyone immediately upon death


<h4>Mechanics / Systems</h4> - Disabled Happy Hour (experience bonus from premium stamina.)
- <img src="/images/promo_news/Party_Icon_L_ExpOn.gif"/><img src="/images/promo_news/Party_Icon_M_ExpOn.gif"/>Shared Experience without vocations bonuses
- Monsters and players bodies are openable & pushable by everyone immediately upon death
- Monsters have mechanics from old Tibia. They can hit spells twice depending on the chance
- Monsters have mechanics from old Tibia. They can hit spells twice depending on the chance
- Monsters doesn't walk if there is no player on the same floor
- Monsters doesn't walk if there is no player on the same floor
- <img src="/images/promo_news/Small_Stone.gif"/> have a 7% chance of breaking
 
- NPC Rashid <img src="/images/promo_news/Rashid.jpeg"/> has been added (8.10 Tibia) but with nerfed end game item prices
- [[File:Small_Stone.png|options|Party Icon Leader]] have a 7% (instead of 3%) chance of breaking
- Impossible to buy <img src="/images/promo_news/Stone_Skin_Amulet.gif"/> <img src="/images/promo_news/Might_Ring.gif"/> <img src="/images/promo_news/Stealth_Ring.gif"/> from NPCs
 
- There are no level and vocations requirements on weapons (Wands & Rods have level and vocation requirements)
- NPC Rashid [[File:Rashid.gif|options|link=Rashid]] has been added (8.10 Tibia)
- <img src="/images/promo_news/Burst_Arrow.gif"/> are scaling with magic level
 
- <img src="/images/promo_news/War_Hammer.gif"/> is not buyable from NPCs
- Impossible to buy [[File:Stone_Skin_Amulet.png|options|link=Stone Skin Amulet]] [[File:Might_Ring.png|options|link=Might Ring]] [[File:Stealth_Ring.png|options|link=Stealth Ring]] from NPCs
- Stamina regeneration is 25% slower
 
- There are no level and vocations requirements on weapons, distance weapons and EQ (Only Wands & Rods have level and vocation requirements)
 
- [[File:War_Hammer.png|options|link=War Hammer]] is not buyable from NPCs
 
- '''Stamina regeneration is 25% slower'''
 
- NPCs can speak with many players at the same time
- NPCs can speak with many players at the same time
- Players can walk through other players in a protection zone
- Players can walk through other players in a protection zone


<img src="/images/dragon_spells.gif"/>
[[File:Hunter_Spell.gif|options|link=Hunter Spell]]


<img src="/images/hunter_spells.gif"/>
[[File:Dragon_Spell.gif|options|link=Dragon Spell]]


<h4>Economy</h4> - Runes are buyable via NPCs but they are 2x more expensive
<h4>Economy</h4> - Runes are buyable via NPCs but they are 2x more expensive
- <img src="/images/promo_news/Mana_Fluid.png"/> -> 105 gold coins
- [[File:Mana_Fluid.png|options|link=Mana Fluid]] -> 105 gold coins
- <img src="/images/promo_news/Life_Fluid.gif"/> -> 105 gold coins
 
- <img src="/images/promo_news/Life_Ring.gif"/> -> 1700 gold coins
- [[File:Life_Fluid.png|options|link=Life Fluid]] -> 105 gold coins
- <img src="/images/promo_news/Ring_of_Healing.gif"/> -> 3700 gold coins
 
- <img src="/images/promo_news/Pair_of_Soft_Boots.gif"/> can be repaired for 20000 gold coins
- [[File:Life_Ring.png|options|link=Life_Ring]] -> 1700 gold coins
- <img src="/images/promo_news/Spear.gif"/> -> 20 gold coins
 
- <img src="/images/promo_news/Royal_Spear.gif"/> -> 70 gold coins
- [[File:Ring_Of_Healing.png|options|link=Ring_Of_Healing]] -> 3700 gold coins
- <img src="/images/promo_news/Assassin_Star.gif"/> -> 250 gold coins
 
- <img src="/images/promo_news/Bolt.gif"/> -> 4 gold coins
- [[File:Pair_Of_Soft_Boots.png|options|link=Pair_Of_Soft_Boots]] can be repaired for 20000 gold coins
- <img src="/images/promo_news/Piercing_Bolt.gif"/> -> 6 gold coins
 
- <img src="/images/promo_news/Sniper_Arrow.gif"/> -> 4 gold coins
- [[File:Spear.png|options|link=Spear]] -> 20 gold coins
- <img src="/images/promo_news/Onyx_Arrow.gif"/> -> 10 gold coins
 
- <img src="/images/promo_news/Power_Bolt.gif"/> -> 11 gold coins
- [[File:Royal_Spear.png|options|link=Royal_Spear]] -> 70 gold coins
- Rashid and Djinns end game sellable items have lower prices
 
- [[File:Assassin_Star.png|options|link=Assassin_Star]] -> 250 gold coins
 
- [[File:Bolt.png|options|link=Bolt]] -> 4 gold coins
 
- [[File:Piercing_Bolt.png|options|link=Piercing_Bolt]] -> 6 gold coins
 
- [[File:Sniper_Arrow.png|options|link=Sniper_Arrow]] -> 4 gold coins
 
- [[File:Onyx_Arrow.png|options|link=Onyx_Arrow]] -> 10 gold coins
 
- [[File:Power_Bolt.png|options|link=Power_Bolt]] -> 11 gold coins


<h4>Exp Places</h4> Few exp places are revisited to avoid power gaming abuse, as Goroma bonebeasts, Deeper Banuta, Ankrahmun Tombs..
- [[File:Ring_Of_The_Sky.png|options|link=Ring_Of_The_Sky]] sellable for '''20k''' instead of '''30k''' to [[File:Rashid.gif|options|link=Rashid]]


<h2 style="font-size:26px">- Important Knowledge</h2> Usual or unusual things, but still good to know or remind.
<h4>Exp Places</h4> Few exp places are revisited to avoid power gaming abusing by using GFB [[File:Great_Fireball_Rune.png|options|link=Great_Fireball_Rune]], as '''Goroma bonebeasts, Deeper Banuta, Ankrahmun Tombs'''..


<h4><img src="/images/promo_news/Blessed_Ankh.gif"/>Blessings</h4> Blessings only protect against the loss of a larger amount of experience points.
They do not protect against the loss of items like currently in Real Tibia.
This means that to have full protection, you need to buy an Amulet of Loss for 50k and blessings for 50k.
- Basic loss is 10 % exp
- With Promotion is 7 % exp
- Each blessing is 1 % less so 5 blessings = 5 % exp
- With 5 blessings and promotion, we lose 2 % of experience


<h4>Wands & Rods</h4> Many of you may not be aware that some wands and rods in the 8.0 Tibia version have a limited range of 2 or even 1.
<h4>Wands & Rods</h4> Many of you may not be aware that some wands and rods in the 8.0 Tibia version have a limited range of 2 or even 1.
Remember, on Treasura mages can also use melee weapons and burst arrows.
Remember, on Treasura mages can also use melee weapons.
List of wands and rods sorted by range:
List of wands and rods sorted by range:
- Range 4:<img src="/images/promo_news/Snakebite_Rod.gif"/> <img src="/images/promo_news/Wand_of_Dragonbreath.gif"/>
- Range 3:  <img src="/images/promo_news/wandofvortex.gif"/> <img src="/images/promo_news/Volcanic_Rod.gif"/>
- Range 2: <img src="/images/promo_news/moonlightrod.gif"/> <img src="/images/promo_news/Wand_of_Plague.gif"/> <img src="/images/promo_news/Quagmire_Rod.gif"/> <img src="/images/promo_news/Wand_of_Inferno.gif"/>
- Range 1: <img src="/images/promo_news/Tempest_Rod.gif"/><img src="/images/promo_news/Wand_of_Cosmic_Energy.gif"/>


<h4>Stacking</h4> Without an attack exhaust while stacking, we've reworked monsters to react swiftly, preventing players from stacking without taking damage.
- Range 4:[[File:Snakebite_Rod.png|options|link=Snakebite_Rod]] [[File:Wand_Of_Dragonbreath.png|options|link=Wand_Of_Dragonbreath]]
 
- Range 3: [[File:Wand_Of_Vortex.png|options|link=Wand_Of_Vortex]] [[File:Volcanic_Rod.png|options|link=Volcanic_Rod]]
 
- Range 2: [[File:Moonlight_Rod.png|options|link=Moonlight_Rod]]  [[File:Wand_Of_Plague.png|options|link=Wand_Of_Plague]] [[File:Quagmire_Rod.png|options|link=Quagmire_Rod]] [[File:Wand_Of_Inferno.png|options|link=Wand_Of_Inferno]]
- Range 1: [[File:Tempest_Rod.png|options|link=Tempest_Rod]][[File:Wand_Of_Cosmic_Energy.png|options|link=Wand_Of_Cosmic_Energy]]


<h4>Dynamic Spawns</h4> We've implemented a dynamic spawn system to prevent night hunters from power leveling too quickly, ensuring a more balanced and enjoyable experience especially during peaks of online players.
<h4>Dynamic Spawns</h4> We've implemented a dynamic spawn system to prevent night hunters from power leveling too quickly, ensuring a more balanced and enjoyable experience especially during peaks of online players.
The spawn rate can increase by up to 40% when there are 500 or more players online.
The spawn rate can increase by up to 40% when there are 500 or more players online.
Basical monsters spawn time:
- Early game monsters such as <img src="/images/promo_news/Minotaur.gif"/><img src="/images/promo_news/Crypt_Shambler.gif"/> and etc.: 6 minutes.
- Middle game monsters such as <img src="/images/promo_news/Dragon.gif"/><img src="/images/promo_news/Ancient_Scarab.gif"/> and etc.: 8 minutes.
- Late game monsters such as <img src="/images/promo_news/Demon.gif"/><img src="/images/promo_news/Warlock.gif"/> and etc.: 10 minutes.


<h4>Protection Zones</h4> Ships and carpets without protection zones became standard on 8.0 servers, but this feature was already implemented in this version. Just a reminder that on Treasura, you can travel safely in protection zones.
Resp boost ratio examples:
<table>
  <tr>
    <th style="border:1px solid black;">Players online</th>
    <th style="border:1px solid black;">% boosted</th>
  </tr>
  <tr>
    <td style="border:1px solid black;">63</td>
        <td style="border:1px solid black;">5</td>
</tr>
 
<tr>
    <td style="border:1px solid black;">125</td>
        <td style="border:1px solid black;">10</td>
</tr>
 
<tr>
    <td style="border:1px solid black;">188</td>
        <td style="border:1px solid black;">15</td>
</tr>
 
<tr>
    <td style="border:1px solid black;">250</td>
        <td style="border:1px solid black;">20</td>
</tr>
 
<tr>
    <td style="border:1px solid black;">313</td>
        <td style="border:1px solid black;">25</td>
</tr>
 
<tr>
    <td style="border:1px solid black;">375</td>
        <td style="border:1px solid black;">30</td>
</tr>
 
<tr>
    <td style="border:1px solid black;">438</td>
        <td style="border:1px solid black;">35</td>
</tr>
 
<tr>
    <td style="border:1px solid black;">500</td>
        <td style="border:1px solid black;">40</td>
</tr>
 
</table>
 
'''Basical monsters spawn time:'''
 
- Early game monsters such as [[File:Snake.gif|options|link=Snake]][[File:Minotaur.gif|options|link=Minotaur]][[File:Crypt_Shambler.gif|options|link=Crypt_Shambler]][[File:Vampire.gif|options|link=Crypt_Shambler]] and etc.: 6 minutes.
 
- Middle game monsters such as [[File:Dragon.gif|options|link=Dragon]][[File:Ancient_Scarab.gif|options|link=Ancient_Scarab]][[File:Crystal_Spider.gif|options|link=Crystal_Spider]] and etc.: 8 minutes.
 
- Late game monsters such as [[File:Demon.gif|options|link=Demon]][[File:Warlock.gif|options|link=Warlock]][[File:Plaguesmith.gif|options|link=Plaguesmith]] and etc.: 10 minutes.
 
<h4>Stamina</h4>
Stamina starts to regenerate after 10 minutes of being offline:
 
'''classic 8.0:'''
 
- 1 hour offline      = 20 minutes stamina
 
- 3 hours offline    = 1 hour stamina
 
- 9 hours offline    = 3 hours stamina
 
- 18 hours offline  = 6 hours stamina
 
- 24 hours offline  = 8 hours stamina
 
'''our system:'''


<h4><img src="/images/promo_news/camera.png" width="40" height="48"/>Cam System</h4> It is a highly requested feature that we are working on and which will be added a few days after the official launch. We still need to conduct some tests to ensure it won't impact the server performance.
- 1 hour offline        = 15 minutes stamina


<h4><img src="/images/promo_news/clienticon.png"/>Client</h4> We are using modified OtclientV8 because it is offering more possibilities in terms of future development. We made it closer visually to 8.0 classic client and it will be still improved with time.
- 3 hours offline    = 45 minutes stamina
It has no extra bars, no extra panels, all higher tibia client features are deleted.


<h4><img src="/images/promo_news/people.png" width="40" height="48"/>Team</h4> Our team currently consists of 9 members in total. Some are working behind the scenes on technical issues or content, while others will be your direct contacts.
- 9 hours offline    = 2 hours 15 minutes stamina
Each team member has a specific role and we will be consistently monitoring for any violations of the rules.
There are 3 head administrators who will collectively make all important server decisions.


<h2 style="font-size:26px">Conclusion</h2> We hope that you are hyped as we are for the official launch of Treasura.
- 18 hours offline  = 4 hours 30 minutes stamina
As we continue to develop and refine Treasura, we invite you to share your feedback, suggestions and ideas with us.
Your input plays a vital role in shaping the future of our server and we are committed to creating an environment where players can thrive, explore, and conquer together.
Use CTRL + R in-game, Discord, email or any other social media channels to promptly report any issues or instances of rule violations you come across.
Thank you for being part of this incredible journey. We are thrilled to embark on this adventure with you and we look forward to creating unforgettable memories in the world of Treasura.
See you on April 12th for the grand launch!
Get ready to dive into a realm of adventure, challenge and endless possibilities.


<h2 style="font-size:26px">Trailer</h2> <center><iframe width="650" height="355" src="https://www.youtube.com/embed/SQeYQxxWJPA?si=UA8YZlIexoQ_NKf_" title="YouTube video player" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe></center>
- 24 hours offline  = 6 hours stamina


Best regards,
Best regards,
The Treasura Team
The Treasura Team

Latest revision as of 16:33, 24 October 2024

The Objective

Our goal is to reach a stable hardcore version of old tibia where every gold coin Gold matters, where the progression is slow but satisfying, where rewards are deeply gratifying but failures can completely shift the mood.

All server rates are x1 expect loot Loot: x0.8

options Premium account:

No premium stamina XP bonus, disabled Happy Hour (experience bonus from premium stamina.)

As we aim for a long-term server, we have made several adjustments to create a hardcore but enjoyable gameplay experience that lasts.

optionsQuests

For middle and higher levels quests, rewards items are replaced by valuables (runes, diamonds, cash..).

All quest items have been added to monster loot tables, such as theoptions being added to the loot of Demons. Thanks to this change, items will have more value, making it more challenging to acquire quality equipment and progress in the game. Few quests conserve entirely or partially their items:

- Annihilator: optionsoptions optionsoptions (Instead of options)

- POI: Instead of optionsoptionsoptions 100k Gold and Amulet Of Loss

- HOTA: options as a reward but has a secret mission

Mechanics / Systems

- Party Icon LeaderParty Icon MemberShared Experience without vocations bonuses

- Monsters and players bodies are openable & pushable by everyone immediately upon death

- Monsters have mechanics from old Tibia. They can hit spells twice depending on the chance - Monsters doesn't walk if there is no player on the same floor

- Party Icon Leader have a 7% (instead of 3%) chance of breaking

- NPC Rashid options has been added (8.10 Tibia)

- Impossible to buy options options options from NPCs

- There are no level and vocations requirements on weapons, distance weapons and EQ (Only Wands & Rods have level and vocation requirements)

- options is not buyable from NPCs

- Stamina regeneration is 25% slower

- NPCs can speak with many players at the same time

- Players can walk through other players in a protection zone

options

options

Economy

- Runes are buyable via NPCs but they are 2x more expensive

- options -> 105 gold coins

- options -> 105 gold coins

- options -> 1700 gold coins

- options -> 3700 gold coins

- options can be repaired for 20000 gold coins

- options -> 20 gold coins

- options -> 70 gold coins

- options -> 250 gold coins

- options -> 4 gold coins

- options -> 6 gold coins

- options -> 4 gold coins

- options -> 10 gold coins

- options -> 11 gold coins

- options sellable for 20k instead of 30k to options

Exp Places

Few exp places are revisited to avoid power gaming abusing by using GFB options, as Goroma bonebeasts, Deeper Banuta, Ankrahmun Tombs..


Wands & Rods

Many of you may not be aware that some wands and rods in the 8.0 Tibia version have a limited range of 2 or even 1.

Remember, on Treasura mages can also use melee weapons. List of wands and rods sorted by range:

- Range 4:options options

- Range 3: options options

- Range 2: options options options options

- Range 1: optionsoptions

Dynamic Spawns

We've implemented a dynamic spawn system to prevent night hunters from power leveling too quickly, ensuring a more balanced and enjoyable experience especially during peaks of online players.

The spawn rate can increase by up to 40% when there are 500 or more players online.

Resp boost ratio examples:

Players online % boosted
63 5
125 10
188 15
250 20
313 25
375 30
438 35
500 40

Basical monsters spawn time:

- Early game monsters such as optionsoptionsoptionsoptions and etc.: 6 minutes.

- Middle game monsters such as optionsoptionsoptions and etc.: 8 minutes.

- Late game monsters such as optionsoptionsoptions and etc.: 10 minutes.

Stamina

Stamina starts to regenerate after 10 minutes of being offline:

classic 8.0:

- 1 hour offline = 20 minutes stamina

- 3 hours offline = 1 hour stamina

- 9 hours offline = 3 hours stamina

- 18 hours offline = 6 hours stamina

- 24 hours offline = 8 hours stamina

our system:

- 1 hour offline = 15 minutes stamina

- 3 hours offline = 45 minutes stamina

- 9 hours offline = 2 hours 15 minutes stamina

- 18 hours offline = 4 hours 30 minutes stamina

- 24 hours offline = 6 hours stamina

Best regards, The Treasura Team