Whats Diffrent From Classic 8.0: Difference between revisions

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<h2 style="font-size:26px">The Objective</h2> Our goal is to reach a stable hardcore version of old tibia where every gold coin [[File:Gold.gif|options|Gold]] matters, where the progression is slow but satisfying, where rewards are deeply gratifying but failures can completely shift the mood.
<h2 style="font-size:26px">The Objective</h2> Our goal is to reach a stable hardcore version of old tibia where every gold coin [[File:Gold.gif|options|Gold]] matters, where the progression is slow but satisfying, where rewards are deeply gratifying but failures can completely shift the mood.


<h2 style="font-size:26px">[[File:Paper.png|options|link=Paper]]World Configuration</h2> Classical Real Map with custom/modified places respecting or staying close to the Tibia lore.
'''All server rates are x1''' expect loot
PvP server.
'''Strict server rules, macros, bots, multi-clients, multi-devices are totally illegal.'''
 
'''Exp: x1'''
 
'''Skills: x1'''
 
'''Magic Level: x1'''
 
'''Loot: x0.8'''
'''Loot: x0.8'''


[[File:Red_Skull.gif|options|link=Red Skull]] Red Skull:
[[File:Treasura_Premium_Scroll.gif|options|link=Treasura Premium Scroll]] Premium account:
 
- Three or more unmarked characters in one day (24 hours),
 
- Five or more unmarked characters in one week (7 days), or
 
- Ten or more unmarked characters in one month (30 days).
 
Frags Ban:
 
- Six unmarked characters in one day (24 hours),
 
- Ten unmarked characters in one week (7 days), or
 
- Twenty unmarked characters in one month (30 days).
 
'''Ban length: 30 days.'''
 
There are no training monks[[File:Monk.gif|options|link=Monk]], no teleports, no exp boosts, no tasks..
Houses are buyable on our website via the auction system.
There is no war system and guilds need to respect requirements, as on real tibia, to have active guild and be able to purchase guild houses.
 
<h2 style="font-size:26px">Shop Offer</h2> Premium[[File:Treasura_Premium_Scroll.gif|options|link=Treasura Premium Scroll]], Change Nick and Change Sex.


<h2 style="font-size:26px">[[File:Treasura_Premium_Scroll.gif|options|link=Treasura Premium Scroll]]Premium Benefits</h2> Classical premium benefits:
'''No premium stamina XP bonus, disabled Happy Hour''' (experience bonus from premium stamina.)
- Purchase of premium spells
- Sailing with ships/carpets
- Ability to purchase a house
- Ability to purchase promotion
- Additional premium outfits
- Possibility of having addons
- Ability to sleep in beds
<b>- No premium stamina XP bonus</b>


<h2 style="font-size:26px">What's different?</h2> As we aim for a long-term server, we have made several adjustments to create a hardcore but enjoyable gameplay experience that lasts.
As we aim for a long-term server, we have made several adjustments to create a hardcore but enjoyable gameplay experience that lasts.


<h4>[[File:Chest.png|options|link=Chest]]Quests</h4> For middle and higher levels quests, rewards items are replaced by valuables (runes, diamonds, cash..).
<h4>[[File:Chest.png|options|link=Chest]]Quests</h4> For middle and higher levels quests, rewards items are replaced by valuables (runes, diamonds, cash..).
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Thanks to this change, items will have more value, making it more challenging to acquire quality equipment and progress in the game.
Thanks to this change, items will have more value, making it more challenging to acquire quality equipment and progress in the game.
Few quests conserve entirely or partially their items:
Few quests conserve entirely or partially their items:
- Annihilator: [[File:Stonecutter_Axe.png|options|link=Stonecutter Axe]][[File:Magic_Sword.png|options|link=Magic_Sword]] [[File:Demon_Armor.png|options|link=Demon Armor]][[File:Thunder_Hammer.png|options|link=Thunder Hammer]] (Instead of [[File:Teddy_Bear.png|options|link=Teddy Bear]])
- Annihilator: [[File:Stonecutter_Axe.png|options|link=Stonecutter Axe]][[File:Magic_Sword.png|options|link=Magic_Sword]] [[File:Demon_Armor.png|options|link=Demon Armor]][[File:Thunder_Hammer.png|options|link=Thunder Hammer]] (Instead of [[File:Teddy_Bear.png|options|link=Teddy Bear]])
- POI: Instead of [[File:The_Avenger.png|options|link=The Avenger]][[File:Arcane_Staff.png|options|link=Arcane Staff]][[File:Arbalest.png|options|link=Arbalest]] 100k [[File:Gold.gif|options|Gold]] and [[File:Amulet_Of_Loss.png|options|Amulet Of Loss]]
- POI: Instead of [[File:The_Avenger.png|options|link=The Avenger]][[File:Arcane_Staff.png|options|link=Arcane Staff]][[File:Arbalest.png|options|link=Arbalest]] 100k [[File:Gold.gif|options|Gold]] and [[File:Amulet_Of_Loss.png|options|Amulet Of Loss]]
- HOTA: [[File:Helmet_Of_The_Ancients.png|options|link=Helmet Of The Ancients]] as a reward but has a secret mission
- HOTA: [[File:Helmet_Of_The_Ancients.png|options|link=Helmet Of The Ancients]] as a reward but has a secret mission


<h4>Mechanics / Systems</h4> - '''Disabled Happy Hour''' (experience bonus '''from premium stamina'''.)
<h4>Mechanics / Systems</h4>  
- [[File:Party_Icon_Leader.gif|options|Party Icon Leader]][[File:Party_Icon_Member.gif|options|Party Icon Member]]Shared Experience without vocations bonuses
- [[File:Party_Icon_Leader.gif|options|Party Icon Leader]][[File:Party_Icon_Member.gif|options|Party Icon Member]]Shared Experience without vocations bonuses
- Monsters and players bodies are openable & pushable by everyone immediately upon death
- Monsters and players bodies are openable & pushable by everyone immediately upon death
- Monsters have mechanics from old Tibia. They can hit spells twice depending on the chance
- Monsters have mechanics from old Tibia. They can hit spells twice depending on the chance
- Monsters doesn't walk if there is no player on the same floor
- Monsters doesn't walk if there is no player on the same floor
- [[File:Small_Stone.png|options|Party Icon Leader]] have a 7% (instead of 3%) chance of breaking
- [[File:Small_Stone.png|options|Party Icon Leader]] have a 7% (instead of 3%) chance of breaking
- NPC Rashid [[File:Rashid.gif|options|link=Rashid]] has been added (8.10 Tibia) but with nerfed end game item prices
 
- NPC Rashid [[File:Rashid.gif|options|link=Rashid]] has been added (8.10 Tibia)
 
- Impossible to buy [[File:Stone_Skin_Amulet.png|options|link=Stone Skin Amulet]] [[File:Might_Ring.png|options|link=Might Ring]] [[File:Stealth_Ring.png|options|link=Stealth Ring]] from NPCs
- Impossible to buy [[File:Stone_Skin_Amulet.png|options|link=Stone Skin Amulet]] [[File:Might_Ring.png|options|link=Might Ring]] [[File:Stealth_Ring.png|options|link=Stealth Ring]] from NPCs
- There are no level and vocations requirements on weapons (Wands & Rods have level and vocation requirements)
 
- [[File:Burst_Arrow.png|options|link=Burst Arrow]] are scaling with magic level
- There are no level and vocations requirements on weapons, distance weapons and EQ (Only Wands & Rods have level and vocation requirements)
 
- [[File:War_Hammer.png|options|link=War Hammer]] is not buyable from NPCs
- [[File:War_Hammer.png|options|link=War Hammer]] is not buyable from NPCs
- '''Stamina regeneration is 25% slower'''
- '''Stamina regeneration is 25% slower'''
- NPCs can speak with many players at the same time
- NPCs can speak with many players at the same time
- Players can walk through other players in a protection zone
- Players can walk through other players in a protection zone


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<h4>Wands & Rods</h4> Many of you may not be aware that some wands and rods in the 8.0 Tibia version have a limited range of 2 or even 1.
<h4>Wands & Rods</h4> Many of you may not be aware that some wands and rods in the 8.0 Tibia version have a limited range of 2 or even 1.
Remember, on Treasura mages can also use melee weapons and burst arrows.
Remember, on Treasura mages can also use melee weapons.
List of wands and rods sorted by range:
List of wands and rods sorted by range:


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<h4>Dynamic Spawns</h4> We've implemented a dynamic spawn system to prevent night hunters from power leveling too quickly, ensuring a more balanced and enjoyable experience especially during peaks of online players.
<h4>Dynamic Spawns</h4> We've implemented a dynamic spawn system to prevent night hunters from power leveling too quickly, ensuring a more balanced and enjoyable experience especially during peaks of online players.
The spawn rate can increase by up to 40% when there are 500 or more players online.
The spawn rate can increase by up to 40% when there are 500 or more players online.
Basical monsters spawn time:
 
Resp boost ratio examples:
<table>
  <tr>
    <th style="border:1px solid black;">Players online</th>
    <th style="border:1px solid black;">% boosted</th>
  </tr>
  <tr>
    <td style="border:1px solid black;">63</td>
        <td style="border:1px solid black;">5</td>
</tr>
 
<tr>
    <td style="border:1px solid black;">125</td>
        <td style="border:1px solid black;">10</td>
</tr>
 
<tr>
    <td style="border:1px solid black;">188</td>
        <td style="border:1px solid black;">15</td>
</tr>
 
<tr>
    <td style="border:1px solid black;">250</td>
        <td style="border:1px solid black;">20</td>
</tr>
 
<tr>
    <td style="border:1px solid black;">313</td>
        <td style="border:1px solid black;">25</td>
</tr>
 
<tr>
    <td style="border:1px solid black;">375</td>
        <td style="border:1px solid black;">30</td>
</tr>
 
<tr>
    <td style="border:1px solid black;">438</td>
        <td style="border:1px solid black;">35</td>
</tr>
 
<tr>
    <td style="border:1px solid black;">500</td>
        <td style="border:1px solid black;">40</td>
</tr>
 
</table>
 
'''Basical monsters spawn time:'''


- Early game monsters such as [[File:Snake.gif|options|link=Snake]][[File:Minotaur.gif|options|link=Minotaur]][[File:Crypt_Shambler.gif|options|link=Crypt_Shambler]][[File:Vampire.gif|options|link=Crypt_Shambler]] and etc.: 6 minutes.
- Early game monsters such as [[File:Snake.gif|options|link=Snake]][[File:Minotaur.gif|options|link=Minotaur]][[File:Crypt_Shambler.gif|options|link=Crypt_Shambler]][[File:Vampire.gif|options|link=Crypt_Shambler]] and etc.: 6 minutes.
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- Late game monsters such as [[File:Demon.gif|options|link=Demon]][[File:Warlock.gif|options|link=Warlock]][[File:Plaguesmith.gif|options|link=Plaguesmith]] and etc.: 10 minutes.
- Late game monsters such as [[File:Demon.gif|options|link=Demon]][[File:Warlock.gif|options|link=Warlock]][[File:Plaguesmith.gif|options|link=Plaguesmith]] and etc.: 10 minutes.
<h4>Stamina</h4>
Stamina starts to regenerate after 10 minutes of being offline:
'''classic 8.0:'''
- 1 hour offline      = 20 minutes stamina
- 3 hours offline    = 1 hour stamina
- 9 hours offline    = 3 hours stamina
- 18 hours offline  = 6 hours stamina
- 24 hours offline  = 8 hours stamina
'''our system:'''
- 1 hour offline        = 15 minutes stamina
- 3 hours offline    = 45 minutes stamina
- 9 hours offline    = 2 hours 15 minutes stamina
- 18 hours offline  = 4 hours 30 minutes stamina
- 24 hours offline  = 6 hours stamina


Best regards,
Best regards,
The Treasura Team
The Treasura Team

Latest revision as of 16:33, 24 October 2024

The Objective

Our goal is to reach a stable hardcore version of old tibia where every gold coin Gold matters, where the progression is slow but satisfying, where rewards are deeply gratifying but failures can completely shift the mood.

All server rates are x1 expect loot Loot: x0.8

options Premium account:

No premium stamina XP bonus, disabled Happy Hour (experience bonus from premium stamina.)

As we aim for a long-term server, we have made several adjustments to create a hardcore but enjoyable gameplay experience that lasts.

optionsQuests

For middle and higher levels quests, rewards items are replaced by valuables (runes, diamonds, cash..).

All quest items have been added to monster loot tables, such as theoptions being added to the loot of Demons. Thanks to this change, items will have more value, making it more challenging to acquire quality equipment and progress in the game. Few quests conserve entirely or partially their items:

- Annihilator: optionsoptions optionsoptions (Instead of options)

- POI: Instead of optionsoptionsoptions 100k Gold and Amulet Of Loss

- HOTA: options as a reward but has a secret mission

Mechanics / Systems

- Party Icon LeaderParty Icon MemberShared Experience without vocations bonuses

- Monsters and players bodies are openable & pushable by everyone immediately upon death

- Monsters have mechanics from old Tibia. They can hit spells twice depending on the chance - Monsters doesn't walk if there is no player on the same floor

- Party Icon Leader have a 7% (instead of 3%) chance of breaking

- NPC Rashid options has been added (8.10 Tibia)

- Impossible to buy options options options from NPCs

- There are no level and vocations requirements on weapons, distance weapons and EQ (Only Wands & Rods have level and vocation requirements)

- options is not buyable from NPCs

- Stamina regeneration is 25% slower

- NPCs can speak with many players at the same time

- Players can walk through other players in a protection zone

options

options

Economy

- Runes are buyable via NPCs but they are 2x more expensive

- options -> 105 gold coins

- options -> 105 gold coins

- options -> 1700 gold coins

- options -> 3700 gold coins

- options can be repaired for 20000 gold coins

- options -> 20 gold coins

- options -> 70 gold coins

- options -> 250 gold coins

- options -> 4 gold coins

- options -> 6 gold coins

- options -> 4 gold coins

- options -> 10 gold coins

- options -> 11 gold coins

- options sellable for 20k instead of 30k to options

Exp Places

Few exp places are revisited to avoid power gaming abusing by using GFB options, as Goroma bonebeasts, Deeper Banuta, Ankrahmun Tombs..


Wands & Rods

Many of you may not be aware that some wands and rods in the 8.0 Tibia version have a limited range of 2 or even 1.

Remember, on Treasura mages can also use melee weapons. List of wands and rods sorted by range:

- Range 4:options options

- Range 3: options options

- Range 2: options options options options

- Range 1: optionsoptions

Dynamic Spawns

We've implemented a dynamic spawn system to prevent night hunters from power leveling too quickly, ensuring a more balanced and enjoyable experience especially during peaks of online players.

The spawn rate can increase by up to 40% when there are 500 or more players online.

Resp boost ratio examples:

Players online % boosted
63 5
125 10
188 15
250 20
313 25
375 30
438 35
500 40

Basical monsters spawn time:

- Early game monsters such as optionsoptionsoptionsoptions and etc.: 6 minutes.

- Middle game monsters such as optionsoptionsoptions and etc.: 8 minutes.

- Late game monsters such as optionsoptionsoptions and etc.: 10 minutes.

Stamina

Stamina starts to regenerate after 10 minutes of being offline:

classic 8.0:

- 1 hour offline = 20 minutes stamina

- 3 hours offline = 1 hour stamina

- 9 hours offline = 3 hours stamina

- 18 hours offline = 6 hours stamina

- 24 hours offline = 8 hours stamina

our system:

- 1 hour offline = 15 minutes stamina

- 3 hours offline = 45 minutes stamina

- 9 hours offline = 2 hours 15 minutes stamina

- 18 hours offline = 4 hours 30 minutes stamina

- 24 hours offline = 6 hours stamina

Best regards, The Treasura Team