Whats Diffrent From Classic 8.0: Difference between revisions

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(Created page with "__NOTOC__ <h2 style="font-size:26px">Introduction</h2> Treasura is a 8.0 real map server. This server is trying to replicate the old tibia days with extra features and modifications which make the game way more enjoyable without breaking it. You will find completed myths and quests from real Tibia. There are also a few hidden custom quests that adhere to Tibia's lore. <h2 style="font-size:26px">The Objective</h2> Our goal is to reach a stable hardcore version of old ti...")
 
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<h2 style="font-size:26px">The Objective</h2> Our goal is to reach a stable hardcore version of old tibia where every gold coin [[File:Gold.gif|options|Gold]] matters, where the progression is slow but satisfying, where rewards are deeply gratifying but failures can completely shift the mood.
<h2 style="font-size:26px">The Objective</h2> Our goal is to reach a stable hardcore version of old tibia where every gold coin [[File:Gold.gif|options|Gold]] matters, where the progression is slow but satisfying, where rewards are deeply gratifying but failures can completely shift the mood.


<h2 style="font-size:26px">[[File:Paper.png|options|Paper]]World Configuration</h2> Classical Real Map with custom/modified places respecting or staying close to the Tibia lore.
<h2 style="font-size:26px">[[File:Paper.png|options|link=Paper]]World Configuration</h2> Classical Real Map with custom/modified places respecting or staying close to the Tibia lore.
PvP server.
PvP server.
Strict server rules, macros, bots, multi-clients, multi-devices are totally illegal.
Strict server rules, macros, bots, multi-clients, multi-devices are totally illegal.
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Loot: x0.8
Loot: x0.8


[[File:Red_Skull.gif|options|Red Skull]]Red Skull:  
[[File:Red_Skull.gif|options|link=Red Skull]]Red Skull:  
- Three or more unmarked characters in one day (24 hours),
- Three or more unmarked characters in one day (24 hours),
- Five or more unmarked characters in one week (7 days), or
- Five or more unmarked characters in one week (7 days), or
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Ban length: 30 days.
Ban length: 30 days.


There are no training monks[[File:Monk.gif|options|Monk]], no teleports, no exp boosts, no tasks..
There are no training monks[[File:Monk.gif|options|link=Monk]], no teleports, no exp boosts, no tasks..
Houses are buyable on our website via the auction system.
Houses are buyable on our website via the auction system.
There is no war system and guilds need to respect requirements, as on real tibia, to have active guild and be able to purchase guild houses.
There is no war system and guilds need to respect requirements, as on real tibia, to have active guild and be able to purchase guild houses.


<h2 style="font-size:26px">Shop Offer</h2> Premium, Change Nick and Change Sex.
<h2 style="font-size:26px">Shop Offer</h2> Premium[[File:Treasura_Premium_Scroll.gif|options|link=Treasura Premium Scroll]], Change Nick and Change Sex.


<h2 style="font-size:26px"><img src="/images/promo_news/Premium_Scroll.gif"/>Premium Benefits</h2> Classical premium benefits:
<h2 style="font-size:26px">[[File:Treasura_Premium_Scroll.gif|options|link=Treasura Premium Scroll]]Premium Benefits</h2> Classical premium benefits:
- Purchase of premium spells
- Purchase of premium spells
- Sailing with ships/carpets
- Sailing with ships/carpets
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<h2 style="font-size:26px">What's different?</h2> As we aim for a long-term server, we have made several adjustments to create a hardcore but enjoyable gameplay experience that lasts.
<h2 style="font-size:26px">What's different?</h2> As we aim for a long-term server, we have made several adjustments to create a hardcore but enjoyable gameplay experience that lasts.


<h4>Quests</h4> For middle and higher levels quests, rewards items are replaced by valuables (runes, diamonds, cash..).
<h4>[[File:Chest.png|options|link=Chest]]Quests</h4> For middle and higher levels quests, rewards items are replaced by valuables (runes, diamonds, cash..).
All quest items have been added to monster loot tables, such as the<img src="/images/promo_news/Demon_Helmet.gif"/> being added to the loot of Demons.
All quest items have been added to monster loot tables, such as the[[File:Demon_Helmet.png|options|link=Demon Helmet]] being added to the loot of Demons.
Thanks to this change, items will have more value, making it more challenging to acquire quality equipment and progress in the game.
Thanks to this change, items will have more value, making it more challenging to acquire quality equipment and progress in the game.
Few quests conserve entirely or partially their items:
Few quests conserve entirely or partially their items:
- Annihilator: <img src="/images/promo_news/Stonecutter_Axe.gif"/> <img src="/images/promo_news/Magic_Sword.gif"/> <img src="/images/promo_news/Demon_Armor.gif"/> <img src="/images/promo_news/Thunder_Hammer.gif"/> (Instead of <img src="/images/promo_news/Teddy_Bear.gif"/>)
- Annihilator: [[File:Stonecutter_Axe.png|options|link=Stonecutter Axe]][[File:Magic_Sword.png|options|link=Magic_Sword]] [[File:Demon_Armor.png|options|link=Demon Armor]][[File:Thunder_Hammer.png|options|link=Thunder Hammer]] (Instead of [[File:Teddy_Bear.png|options|link=Teddy Bear]])
- POI: Instead of <img src="/images/promo_news/Avenger.gif"/><img src="/images/promo_news/Arcane_Staff.gif"/><img src="/images/promo_news/Arbalest.gif"/> 100k and <img src="/images/promo_news/Amulet_of_Loss.gif"/>
- POI: Instead of [[File:The_Avenger.png|options|link=The Avenger]][[File:Arcane_Staff.png|options|link=Arcane Staff]][[File:Arbalest.png|options|link=Arbalest]] 100k [[File:Gold.gif|options|Gold]] and [[File:Amulet_Of_Loss.png|options|Amulet Of Loss]]
- HOTA: <img src="/images/promo_news/Helmet_of_the_Ancients.gif"/> as a reward but has a secret mission
- HOTA: [[File:Helmet_Of_The_Ancients.png|options|link=Helmet Of The Ancients]] as a reward but has a secret mission
You can check all modified quests and monster loot tables on our wikipedia: (Comming soon)


<img src="/images/black_knight_quest.gif"/>
<h4>Mechanics / Systems</h4> - '''Disabled Happy Hour''' (experience bonus '''from premium stamina'''.)
 
- [[File:Party_Icon_Leader.gif|options|Party Icon Leader]][[File:Party_Icon_Member.gif|options|Party Icon Member]]Shared Experience without vocations bonuses
<h4>Mechanics / Systems</h4> - Disabled Happy Hour (experience bonus from premium stamina.)
- <img src="/images/promo_news/Party_Icon_L_ExpOn.gif"/><img src="/images/promo_news/Party_Icon_M_ExpOn.gif"/>Shared Experience without vocations bonuses
- Monsters and players bodies are openable & pushable by everyone immediately upon death
- Monsters and players bodies are openable & pushable by everyone immediately upon death
- Monsters have mechanics from old Tibia. They can hit spells twice depending on the chance
- Monsters have mechanics from old Tibia. They can hit spells twice depending on the chance
- Monsters doesn't walk if there is no player on the same floor
- Monsters doesn't walk if there is no player on the same floor
- <img src="/images/promo_news/Small_Stone.gif"/> have a 7% chance of breaking
- [[File:Small_Stone.png|options|Party Icon Leader]] have a 7% (instead of 3%) chance of breaking
- NPC Rashid <img src="/images/promo_news/Rashid.jpeg"/> has been added (8.10 Tibia) but with nerfed end game item prices
- NPC Rashid [[File:Rashid.gif|options|link=Rashid]] has been added (8.10 Tibia) but with nerfed end game item prices
- Impossible to buy <img src="/images/promo_news/Stone_Skin_Amulet.gif"/> <img src="/images/promo_news/Might_Ring.gif"/> <img src="/images/promo_news/Stealth_Ring.gif"/> from NPCs
- Impossible to buy [[File:Stone_Skin_Amulet.png|options|link=Stone Skin Amulet]] [[File:Might_Ring.png|options|link=Might Ring]] [[File:Stealth_Ring.png|options|link=Stealth Ring]] from NPCs
- There are no level and vocations requirements on weapons (Wands & Rods have level and vocation requirements)
- There are no level and vocations requirements on weapons (Wands & Rods have level and vocation requirements)
- <img src="/images/promo_news/Burst_Arrow.gif"/> are scaling with magic level
- [[File:Burst_Arrow.png|options|link=Burst Arrow]] are scaling with magic level
- <img src="/images/promo_news/War_Hammer.gif"/> is not buyable from NPCs
- [[File:War_Hammer.png|options|link=War Hammer]] is not buyable from NPCs
- Stamina regeneration is 25% slower
- '''Stamina regeneration is 25% slower'''
- NPCs can speak with many players at the same time
- NPCs can speak with many players at the same time
- Players can walk through other players in a protection zone
- Players can walk through other players in a protection zone


<img src="/images/dragon_spells.gif"/>
[[File:Dragon_Spell.gif|options|link=Dragon Spell]]


<img src="/images/hunter_spells.gif"/>
[[File:Hunter_Spell.gif|options|link=Hunter Spell]]


<h4>Economy</h4> - Runes are buyable via NPCs but they are 2x more expensive
<h4>Economy</h4> - Runes are buyable via NPCs but they are 2x more expensive
- <img src="/images/promo_news/Mana_Fluid.png"/> -> 105 gold coins
- [[File:Mana_Fluid.png|options|link=Mana Fluid]] -> 105 gold coins
- <img src="/images/promo_news/Life_Fluid.gif"/> -> 105 gold coins
 
- <img src="/images/promo_news/Life_Ring.gif"/> -> 1700 gold coins
- [[File:Life_Fluid.png|options|link=Life Fluid]] -> 105 gold coins
- <img src="/images/promo_news/Ring_of_Healing.gif"/> -> 3700 gold coins
 
- <img src="/images/promo_news/Pair_of_Soft_Boots.gif"/> can be repaired for 20000 gold coins
- [[File:Life_Ring.png|options|link=Life_Ring]] -> 1700 gold coins
- <img src="/images/promo_news/Spear.gif"/> -> 20 gold coins
 
- <img src="/images/promo_news/Royal_Spear.gif"/> -> 70 gold coins
- [[File:Ring_Of_Healing.png|options|link=Ring_Of_Healing]] -> 3700 gold coins
- <img src="/images/promo_news/Assassin_Star.gif"/> -> 250 gold coins
 
- <img src="/images/promo_news/Bolt.gif"/> -> 4 gold coins
- [[File:Pair_Of_Soft_Boots.png|options|link=Pair_Of_Soft_Boots]] can be repaired for 20000 gold coins
- <img src="/images/promo_news/Piercing_Bolt.gif"/> -> 6 gold coins
 
- <img src="/images/promo_news/Sniper_Arrow.gif"/> -> 4 gold coins
- [[File:Spear.png|options|link=Spear]] -> 20 gold coins
- <img src="/images/promo_news/Onyx_Arrow.gif"/> -> 10 gold coins
 
- <img src="/images/promo_news/Power_Bolt.gif"/>  -> 11 gold coins
- [[File:Royal_Spear.png|options|link=Royal_Spear]] -> 70 gold coins
- Rashid and Djinns end game sellable items have lower prices
 
- [[File:Assassin_Star.png|options|link=Assassin_Star]] -> 250 gold coins
 
- [[File:Bolt.png|options|link=Bolt]] -> 4 gold coins
 
- [[File:Piercing_Bolt.png|options|link=Piercing_Bolt]] -> 6 gold coins


<h4>Exp Places</h4> Few exp places are revisited to avoid power gaming abuse, as Goroma bonebeasts, Deeper Banuta, Ankrahmun Tombs..
- [[File:Sniper_Arrow.png|options|link=Sniper_Arrow]] -> 4 gold coins


<h2 style="font-size:26px">- Important Knowledge</h2> Usual or unusual things, but still good to know or remind.
- [[File:Onyx_Arrow.png|options|link=Onyx_Arrow]] -> 10 gold coins
 
- [[File:Power_Bolt.png|options|link=Power_Bolt]]  -> 11 gold coins
 
- [[File:Ring_Of_The_Sky.png|options|link=Ring_Of_The_Sky]] sellable for '''20k''' instead of '''30k''' to [[File:Rashid.gif|options|link=Rashid]]
 
<h4>Exp Places</h4> Few exp places are revisited to avoid power gaming abusing by using GFB [[File:Great_Fireball_Rune.png|options|link=Great_Fireball_Rune]], as '''Goroma bonebeasts, Deeper Banuta, Ankrahmun Tombs'''..


<h4><img src="/images/promo_news/Blessed_Ankh.gif"/>Blessings</h4> Blessings only protect against the loss of a larger amount of experience points.
They do not protect against the loss of items like currently in Real Tibia.
This means that to have full protection, you need to buy an Amulet of Loss for 50k and blessings for 50k.
- Basic loss is 10 % exp
- With Promotion is 7 % exp
- Each blessing is 1 % less so 5 blessings = 5 % exp
- With 5 blessings and promotion, we lose 2 % of experience


<h4>Wands & Rods</h4> Many of you may not be aware that some wands and rods in the 8.0 Tibia version have a limited range of 2 or even 1.
<h4>Wands & Rods</h4> Many of you may not be aware that some wands and rods in the 8.0 Tibia version have a limited range of 2 or even 1.
Remember, on Treasura mages can also use melee weapons and burst arrows.
Remember, on Treasura mages can also use melee weapons and burst arrows.
List of wands and rods sorted by range:
List of wands and rods sorted by range:
- Range 4:<img src="/images/promo_news/Snakebite_Rod.gif"/> <img src="/images/promo_news/Wand_of_Dragonbreath.gif"/>
- Range 3:  <img src="/images/promo_news/wandofvortex.gif"/> <img src="/images/promo_news/Volcanic_Rod.gif"/>
- Range 2: <img src="/images/promo_news/moonlightrod.gif"/> <img src="/images/promo_news/Wand_of_Plague.gif"/> <img src="/images/promo_news/Quagmire_Rod.gif"/> <img src="/images/promo_news/Wand_of_Inferno.gif"/>
- Range 1: <img src="/images/promo_news/Tempest_Rod.gif"/><img src="/images/promo_news/Wand_of_Cosmic_Energy.gif"/>


<h4>Stacking</h4> Without an attack exhaust while stacking, we've reworked monsters to react swiftly, preventing players from stacking without taking damage.
- Range 4:[[File:Snakebite_Rod.png|options|link=Snakebite_Rod]] [[File:Wand_Of_Dragonbreath.png|options|link=Wand_Of_Dragonbreath]]
 
- Range 3: [[File:Wand_Of_Vortex.png|options|link=Wand_Of_Vortex]] [[File:Volcanic_Rod.png|options|link=Volcanic_Rod]]
 
- Range 2: [[File:Moonlight_Rod.png|options|link=Moonlight_Rod]]  [[File:Wand_Of_Plague.png|options|link=Wand_Of_Plague]] [[File:Quagmire_Rod.png|options|link=Quagmire_Rod]] [[File:Wand_Of_Inferno.png|options|link=Wand_Of_Inferno]]
- Range 1: [[File:Tempest_Rod.png|options|link=Tempest_Rod]][[File:Wand_Of_Cosmic_Energy.png|options|link=Wand_Of_Cosmic_Energy]]


<h4>Dynamic Spawns</h4> We've implemented a dynamic spawn system to prevent night hunters from power leveling too quickly, ensuring a more balanced and enjoyable experience especially during peaks of online players.
<h4>Dynamic Spawns</h4> We've implemented a dynamic spawn system to prevent night hunters from power leveling too quickly, ensuring a more balanced and enjoyable experience especially during peaks of online players.
The spawn rate can increase by up to 40% when there are 500 or more players online.
The spawn rate can increase by up to 40% when there are 500 or more players online.
Basical monsters spawn time:
Basical monsters spawn time:
- Early game monsters such as <img src="/images/promo_news/Minotaur.gif"/><img src="/images/promo_news/Crypt_Shambler.gif"/> and etc.: 6 minutes.
- Middle game monsters such as <img src="/images/promo_news/Dragon.gif"/><img src="/images/promo_news/Ancient_Scarab.gif"/> and etc.: 8 minutes.
- Late game monsters such as <img src="/images/promo_news/Demon.gif"/><img src="/images/promo_news/Warlock.gif"/> and etc.: 10 minutes.
<h4>Protection Zones</h4> Ships and carpets without protection zones became standard on 8.0 servers, but this feature was already implemented in this version. Just a reminder that on Treasura, you can travel safely in protection zones.
<h4><img src="/images/promo_news/camera.png" width="40" height="48"/>Cam System</h4> It is a highly requested feature that we are working on and which will be added a few days after the official launch. We still need to conduct some tests to ensure it won't impact the server performance.
<h4><img src="/images/promo_news/clienticon.png"/>Client</h4> We are using modified OtclientV8 because it is offering more possibilities in terms of future development. We made it closer visually to 8.0 classic client and it will be still improved with time.
It has no extra bars, no extra panels, all higher tibia client features are deleted.


<h4><img src="/images/promo_news/people.png" width="40" height="48"/>Team</h4> Our team currently consists of 9 members in total. Some are working behind the scenes on technical issues or content, while others will be your direct contacts.
- Early game monsters such as [[File:Snake.gif|options|link=Snake]][[File:Minotaur.gif|options|link=Minotaur]][[File:Crypt_Shambler.gif|options|link=Crypt_Shambler]][[File:Vampire.gif|options|link=Crypt_Shambler]] and etc.: 6 minutes.
Each team member has a specific role and we will be consistently monitoring for any violations of the rules.
There are 3 head administrators who will collectively make all important server decisions.


<h2 style="font-size:26px">Conclusion</h2> We hope that you are hyped as we are for the official launch of Treasura.  
- Middle game monsters such as [[File:Dragon.gif|options|link=Dragon]][[File:Ancient_Scarab.gif|options|link=Ancient_Scarab]][[File:Crystal_Spider.gif|options|link=Crystal_Spider]] and etc.: 8 minutes.
As we continue to develop and refine Treasura, we invite you to share your feedback, suggestions and ideas with us.  
Your input plays a vital role in shaping the future of our server and we are committed to creating an environment where players can thrive, explore, and conquer together.
Use CTRL + R in-game, Discord, email or any other social media channels to promptly report any issues or instances of rule violations you come across.
Thank you for being part of this incredible journey. We are thrilled to embark on this adventure with you and we look forward to creating unforgettable memories in the world of Treasura.
See you on April 12th for the grand launch!
Get ready to dive into a realm of adventure, challenge and endless possibilities.


<h2 style="font-size:26px">Trailer</h2> <center><iframe width="650" height="355" src="https://www.youtube.com/embed/SQeYQxxWJPA?si=UA8YZlIexoQ_NKf_" title="YouTube video player" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe></center>
- Late game monsters such as [[File:Demon.gif|options|link=Demon]][[File:Warlock.gif|options|link=Warlock]][[File:Plaguesmith.gif|options|link=Plaguesmith]] and etc.: 10 minutes.


Best regards,
Best regards,
The Treasura Team
The Treasura Team

Revision as of 19:09, 6 April 2024


Introduction

Treasura is a 8.0 real map server. This server is trying to replicate the old tibia days with extra features and modifications which make the game way more enjoyable without breaking it. You will find completed myths and quests from real Tibia. There are also a few hidden custom quests that adhere to Tibia's lore.

The Objective

Our goal is to reach a stable hardcore version of old tibia where every gold coin Gold matters, where the progression is slow but satisfying, where rewards are deeply gratifying but failures can completely shift the mood.

optionsWorld Configuration

Classical Real Map with custom/modified places respecting or staying close to the Tibia lore.

PvP server. Strict server rules, macros, bots, multi-clients, multi-devices are totally illegal. Exp: x1 Skills: x1 Magic Level: x1 Loot: x0.8

optionsRed Skull: - Three or more unmarked characters in one day (24 hours), - Five or more unmarked characters in one week (7 days), or - Ten or more unmarked characters in one month (30 days).

Frags Ban: - Six unmarked characters in one day (24 hours), - Ten unmarked characters in one week (7 days), or - Twenty unmarked characters in one month (30 days).

Ban length: 30 days.

There are no training monksoptions, no teleports, no exp boosts, no tasks.. Houses are buyable on our website via the auction system. There is no war system and guilds need to respect requirements, as on real tibia, to have active guild and be able to purchase guild houses.

Shop Offer

Premiumoptions, Change Nick and Change Sex.

optionsPremium Benefits

Classical premium benefits:

- Purchase of premium spells - Sailing with ships/carpets - Ability to purchase a house - Ability to purchase promotion - Additional premium outfits - Possibility of having addons - Ability to sleep in beds - No premium stamina XP bonus

What's different?

As we aim for a long-term server, we have made several adjustments to create a hardcore but enjoyable gameplay experience that lasts.

optionsQuests

For middle and higher levels quests, rewards items are replaced by valuables (runes, diamonds, cash..).

All quest items have been added to monster loot tables, such as theoptions being added to the loot of Demons. Thanks to this change, items will have more value, making it more challenging to acquire quality equipment and progress in the game. Few quests conserve entirely or partially their items: - Annihilator: optionsoptions optionsoptions (Instead of options) - POI: Instead of optionsoptionsoptions 100k Gold and Amulet Of Loss - HOTA: options as a reward but has a secret mission

Mechanics / Systems

- Disabled Happy Hour (experience bonus from premium stamina.)

- Party Icon LeaderParty Icon MemberShared Experience without vocations bonuses - Monsters and players bodies are openable & pushable by everyone immediately upon death - Monsters have mechanics from old Tibia. They can hit spells twice depending on the chance - Monsters doesn't walk if there is no player on the same floor - Party Icon Leader have a 7% (instead of 3%) chance of breaking - NPC Rashid options has been added (8.10 Tibia) but with nerfed end game item prices - Impossible to buy options options options from NPCs - There are no level and vocations requirements on weapons (Wands & Rods have level and vocation requirements) - options are scaling with magic level - options is not buyable from NPCs - Stamina regeneration is 25% slower - NPCs can speak with many players at the same time - Players can walk through other players in a protection zone

options

options

Economy

- Runes are buyable via NPCs but they are 2x more expensive

- options -> 105 gold coins

- options -> 105 gold coins

- options -> 1700 gold coins

- options -> 3700 gold coins

- options can be repaired for 20000 gold coins

- options -> 20 gold coins

- options -> 70 gold coins

- options -> 250 gold coins

- options -> 4 gold coins

- options -> 6 gold coins

- options -> 4 gold coins

- options -> 10 gold coins

- options -> 11 gold coins

- options sellable for 20k instead of 30k to options

Exp Places

Few exp places are revisited to avoid power gaming abusing by using GFB options, as Goroma bonebeasts, Deeper Banuta, Ankrahmun Tombs..


Wands & Rods

Many of you may not be aware that some wands and rods in the 8.0 Tibia version have a limited range of 2 or even 1.

Remember, on Treasura mages can also use melee weapons and burst arrows. List of wands and rods sorted by range:

- Range 4:options options

- Range 3: options options

- Range 2: options options options options

- Range 1: optionsoptions

Dynamic Spawns

We've implemented a dynamic spawn system to prevent night hunters from power leveling too quickly, ensuring a more balanced and enjoyable experience especially during peaks of online players.

The spawn rate can increase by up to 40% when there are 500 or more players online. Basical monsters spawn time:

- Early game monsters such as optionsoptionsoptionsoptions and etc.: 6 minutes.

- Middle game monsters such as optionsoptionsoptions and etc.: 8 minutes.

- Late game monsters such as optionsoptionsoptions and etc.: 10 minutes.

Best regards, The Treasura Team