Whats Diffrent From Classic 8.0: Difference between revisions
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<h2 style="font-size:26px">The Objective</h2> Our goal is to reach a stable hardcore version of old tibia where every gold coin [[File:Gold.gif|options|Gold]] matters, where the progression is slow but satisfying, where rewards are deeply gratifying but failures can completely shift the mood. | <h2 style="font-size:26px">The Objective</h2> Our goal is to reach a stable hardcore version of old tibia where every gold coin [[File:Gold.gif|options|Gold]] matters, where the progression is slow but satisfying, where rewards are deeply gratifying but failures can completely shift the mood. | ||
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<h2 style="font-size:26px">[[File:Paper.png|options|link=Paper]]World Configuration</h2> Classical Real Map with custom/modified places respecting or staying close to the Tibia lore. | <h2 style="font-size:26px">[[File:Paper.png|options|link=Paper]]World Configuration</h2> Classical Real Map with custom/modified places respecting or staying close to the Tibia lore. | ||
PvP server. | PvP server. | ||
Strict server rules, macros, bots, multi-clients, multi-devices are totally illegal. | '''Strict server rules, macros, bots, multi-clients, multi-devices are totally illegal.''' | ||
Exp: x1 | |||
Skills: x1 | '''Exp: x1''' | ||
Magic Level: x1 | |||
Loot: x0.8 | '''Skills: x1''' | ||
'''Magic Level: x1''' | |||
'''Loot: x0.8''' | |||
[[File:Red_Skull.gif|options|link=Red Skull]] Red Skull: | |||
- Three or more unmarked characters in one day (24 hours), | - Three or more unmarked characters in one day (24 hours), | ||
- Five or more unmarked characters in one week (7 days), or | - Five or more unmarked characters in one week (7 days), or | ||
- Ten or more unmarked characters in one month (30 days). | - Ten or more unmarked characters in one month (30 days). | ||
Frags Ban: | Frags Ban: | ||
- Six unmarked characters in one day (24 hours), | - Six unmarked characters in one day (24 hours), | ||
- Ten unmarked characters in one week (7 days), or | - Ten unmarked characters in one week (7 days), or | ||
- Twenty unmarked characters in one month (30 days). | - Twenty unmarked characters in one month (30 days). | ||
Ban length: 30 days. | '''Ban length: 30 days.''' | ||
There are no training monks[[File:Monk.gif|options|link=Monk]], no teleports, no exp boosts, no tasks.. | There are no training monks[[File:Monk.gif|options|link=Monk]], no teleports, no exp boosts, no tasks.. | ||
Revision as of 19:12, 6 April 2024
The Objective
Our goal is to reach a stable hardcore version of old tibia where every gold coin
matters, where the progression is slow but satisfying, where rewards are deeply gratifying but failures can completely shift the mood.
World Configuration
Classical Real Map with custom/modified places respecting or staying close to the Tibia lore.
PvP server. Strict server rules, macros, bots, multi-clients, multi-devices are totally illegal.
Exp: x1
Skills: x1
Magic Level: x1
Loot: x0.8
- Three or more unmarked characters in one day (24 hours),
- Five or more unmarked characters in one week (7 days), or
- Ten or more unmarked characters in one month (30 days).
Frags Ban:
- Six unmarked characters in one day (24 hours),
- Ten unmarked characters in one week (7 days), or
- Twenty unmarked characters in one month (30 days).
Ban length: 30 days.
There are no training monks
, no teleports, no exp boosts, no tasks..
Houses are buyable on our website via the auction system.
There is no war system and guilds need to respect requirements, as on real tibia, to have active guild and be able to purchase guild houses.
Shop Offer
Premium
, Change Nick and Change Sex.
Premium Benefits
Classical premium benefits:
- Purchase of premium spells - Sailing with ships/carpets - Ability to purchase a house - Ability to purchase promotion - Additional premium outfits - Possibility of having addons - Ability to sleep in beds - No premium stamina XP bonus
What's different?
As we aim for a long-term server, we have made several adjustments to create a hardcore but enjoyable gameplay experience that lasts.
Quests
For middle and higher levels quests, rewards items are replaced by valuables (runes, diamonds, cash..).
All quest items have been added to monster loot tables, such as the
being added to the loot of Demons.
Thanks to this change, items will have more value, making it more challenging to acquire quality equipment and progress in the game.
Few quests conserve entirely or partially their items:
- Annihilator: ![]()
![]()
(Instead of
)
- POI: Instead of ![]()
![]()
100k
and
- HOTA:
as a reward but has a secret mission
Mechanics / Systems
- Disabled Happy Hour (experience bonus from premium stamina.)
- ![]()
Shared Experience without vocations bonuses
- Monsters and players bodies are openable & pushable by everyone immediately upon death
- Monsters have mechanics from old Tibia. They can hit spells twice depending on the chance
- Monsters doesn't walk if there is no player on the same floor
-
have a 7% (instead of 3%) chance of breaking
- NPC Rashid
has been added (8.10 Tibia) but with nerfed end game item prices
- Impossible to buy
from NPCs
- There are no level and vocations requirements on weapons (Wands & Rods have level and vocation requirements)
-
are scaling with magic level
-
is not buyable from NPCs
- Stamina regeneration is 25% slower
- NPCs can speak with many players at the same time
- Players can walk through other players in a protection zone
Economy
- Runes are buyable via NPCs but they are 2x more expensive
-
can be repaired for 20000 gold coins
-
sellable for 20k instead of 30k to
Exp Places
Few exp places are revisited to avoid power gaming abusing by using GFB
, as Goroma bonebeasts, Deeper Banuta, Ankrahmun Tombs..
Wands & Rods
Many of you may not be aware that some wands and rods in the 8.0 Tibia version have a limited range of 2 or even 1.
Remember, on Treasura mages can also use melee weapons and burst arrows. List of wands and rods sorted by range:
Dynamic Spawns
We've implemented a dynamic spawn system to prevent night hunters from power leveling too quickly, ensuring a more balanced and enjoyable experience especially during peaks of online players.
The spawn rate can increase by up to 40% when there are 500 or more players online. Basical monsters spawn time:
- Early game monsters such as ![]()
![]()
![]()
and etc.: 6 minutes.
- Middle game monsters such as 

and etc.: 8 minutes.
- Late game monsters such as 

and etc.: 10 minutes.
Best regards, The Treasura Team


