Elite Creatures: Difference between revisions
(Created page with "== Basics == '''Elite Creatures''' are boosted monsters that can appear in-game on Treasura. You can recognize them by their animated colored shader and the yellow stars displayed under their name. They come in different archetypes and have three difficulty levels. Depending on their level, they have increased stats, experience, loot chances, and access to extra loot. You can also extract an '''Elite Soul''' from them. == Spawn/Despawn == On every normal monster spaw...") |
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'''Elite Creatures''' have three difficulty levels, from '''1 to 3 stars'''. | '''Elite Creatures''' have three difficulty levels, from '''1 to 3 stars'''. | ||
Each difficulty level increases the creature's base loot, experience | Each difficulty level increases the creature's base loot, experience and overall statistics, making higher-star Elite Creatures more rewarding, but also more dangerous. | ||
[[File:Star.png|frameless]] '''Low Elite Creature''' | [[File:Star.png|frameless]] '''Low Elite Creature''' | ||
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* '''Stats:''' High increased statistics | * '''Stats:''' High increased statistics | ||
'''Special Abilities:''' | |||
* Do not run on low health | |||
* Can see invisible | |||
* Can push items | |||
* Can't be convinced | |||
== Archetypes == | |||
'''Elite Creatures''' have all their base statistics increased but they also have four archetypes which define what they specialize in. | |||
Specialization means that the creature is stronger in specific statistics related to its archetype. | |||
Each archetype can be recognized by its shader color. | |||
==== '''Fighter''' ==== | |||
'''Specialization:''' | |||
* High melee damage | |||
* Low spells damage | |||
* Low arm/def increase | |||
* Medium health increase | |||
* Low speed increase | |||
==== '''Tank''' ==== | |||
'''Specialization:''' | |||
* Very low melee damage | |||
* Very low spells damage | |||
* High arm/def increase | |||
* High health increase | |||
* Low speed increase | |||
==== '''Caster''' ==== | |||
'''Specialization:''' | |||
* Very low melee damage | |||
* High spells damage | |||
* High cast chance increase | |||
* Very low arm/def increase | |||
* Very low health increase | |||
* Low speed increase | |||
==== '''Assassin''' ==== | |||
'''Specialization:''' | |||
* Medium melee damage | |||
* Very low spells damage | |||
* Very low arm/def increase | |||
* Very low health increase | |||
* High speed increase | |||
* High change target increase | |||
Revision as of 12:23, 28 April 2026
Basics
Elite Creatures are boosted monsters that can appear in-game on Treasura.
You can recognize them by their animated colored shader and the yellow stars displayed under their name.
They come in different archetypes and have three difficulty levels. Depending on their level, they have increased stats, experience, loot chances, and access to extra loot.
You can also extract an Elite Soul from them.
Spawn/Despawn
On every normal monster spawn, there is a certain chance that it may spawn as an Elite Creature instead.
Only monsters with 5 experience or more can become Elite Creatures.
After 30 minutes from spawning, an Elite Creature will despawn if it is not in combat.
If combat starts during the last minute before despawn, the despawn timer will be extended by 2 minutes but only once.
1 star Elite Creatures have a higher spawn chance than 3 star Elite Creatures.
Difficulty Levels
Elite Creatures have three difficulty levels, from 1 to 3 stars.
Each difficulty level increases the creature's base loot, experience and overall statistics, making higher-star Elite Creatures more rewarding, but also more dangerous.
- Base Loot: x1.5
- Exp: x1.5
- Stats: Low increased statistics
- Base Loot: x2
- Exp: x2
- Stats: High increased statistics
- Base Loot: x3
- Exp: x3
- Stats: High increased statistics
Special Abilities:
- Do not run on low health
- Can see invisible
- Can push items
- Can't be convinced
Archetypes
Elite Creatures have all their base statistics increased but they also have four archetypes which define what they specialize in.
Specialization means that the creature is stronger in specific statistics related to its archetype.
Each archetype can be recognized by its shader color.
Fighter
Specialization:
- High melee damage
- Low spells damage
- Low arm/def increase
- Medium health increase
- Low speed increase
Tank
Specialization:
- Very low melee damage
- Very low spells damage
- High arm/def increase
- High health increase
- Low speed increase
Caster
Specialization:
- Very low melee damage
- High spells damage
- High cast chance increase
- Very low arm/def increase
- Very low health increase
- Low speed increase
Assassin
Specialization:
- Medium melee damage
- Very low spells damage
- Very low arm/def increase
- Very low health increase
- High speed increase
- High change target increase
