Items Attributes

From Treasura wiki

Basics

Items have classifications from 0 to 5. The classification level determines how many attributes an item can have.

Example: Boots of Haste are Class 2, which means they can have up to 2 attributes.

Items with attributes have colored frames. Each color shows the number of attributes on the item:

Gray: 1 attribute | Green: 2 attributes | Blue: 3 attributes | Purple: 4 attributes | Yellow: 5 attributes

Monsters can drop items with attributes, or you can add them through the Enchanting System.

Attributes can be lost on death or removed through the Disenchanting System.

You can protect your attributes with the Attribute Ward blessing.

All available attributes and your currently active ones can be checked in the in-game Attributes Panel.

Enchanting

When enchanting an item, there is a specific chance for it to receive an attribute. Each attribute also has its own chance, depending on both the attribute type and its value.

Example: enchanting an item with Max Mana +20 has a higher chance than getting Spell Damage +2%.

To enchant items, you can use:

Enchanting Rune

  • Cost: 5000 gold coins
  • Effect: Basic enchantment chances

Elite Enchanting Rune

  • Cost: 12000 gold coins
  • Effect: +50% to basic enchantment chances (it doesn't means that the chance is equal to 50%)

Both enchanting runes can be bought via NPC Alexander in Edron or via NPC Lee'Delle in Rookgaard (Minimum 10 level required).

You can also drop these runes from Elite Creatures as part of their extra loot.

Check the available attributes and their values on our Wikipedia, in the equipment pages.

Disenchanting

To disenchant all attributes you can use:

Cleanse Rune

  • Cost: 2000 gold coins+ 5 Elite Souls
  • Disenchant: 100% chances of removing all attributes

Cleanse Runes can be bought via NPC Alexander in Edron or via NPC Lee'Delle in Rookgaard (Minimum 10 level required).

You can drop this Cleanse Rune & Elite Souls from Elite Creatures in their extra loot.

Elite Souls can be also extracted from Elite Creatures corpses using Soul Knife (read Elite Creatures page for more informations).

Attribute Ward Blessing

Attributes can be destroyed by a random chance on death.

To protect your item attributes, you should obtain the "Attribute Ward" blessing, available from NPC Norf in Thais or from NPC Cipfried in Rookaard (Min 10 lvl).

The price is 200 gold coins x your level.

This blessing protects the entire set of attributes on your items for a limited time: 10 days. However, this time only decreases while your character is in combat.

For each equipped item with attributes, the protection time decreases 10% faster.

Each equipped item that has attributes has a chance to lose them after death. The chance is 20% for each equipped item.

You can see your actual Attribute Ward Blessing time left in the Attribute Panel in-game.

Attributes Panel

You can check your attributes in game via the Attributes Panel.

It will show your activated attributes with green color and wrong vocation attributes with red color.

Attributes List

Attribute Description
Attack Increase item attack
Defense Increase item defense
Armor Increase item armor
Sword Fighting Increase sword fighting skill
Axe Fighting Increase axe fighting skill
Club Fighting Increase club fighting skill
Distance Fighting Increase distance fighting skill
Shielding Increase shielding skill
Mag Level Increase magic level
Max Health

/1 for knights, /2 for paladins, /3 for mages

Increase character max health
Max Mana

/1 for mages, /2 for paladins, /3 for knights

Increase character max mana
Healing Increase character healing by spells and runes
Absorb Health Convert some of damage taken as health with certain chance
Absorb Mana Convert some of elemental damage taken as mana with certain chance
Speed Increase item speed
Protect Physical Increase character physical protection
Protect Fire Increase character fire protection
Protect Energy Increase character energy protection
Protect Poison Increase character poison protection
Protect Mana Drain Increase character mana drain protection
Protect Life Drain Increase character life drain protection
Protect Elements Increase character fire, energy and poison protection
Reflect Fire Reflect some of fire damage taken with certain chance
Reflect Energy Reflect some of energy damage taken with certain chance
Reflect Poison Reflect some of poison damage taken with certain chance
Reflect Elements Reflect some of fire, energy or poison damage taken with certain chance
Critical Hit Apply more amount of damage on physical hits with certain chance
Critical Spell Apply more amount of damage on spells with certain chance
Attack Interval Decrease item attack interval
Life Leech Convert some amount of damage applied as health with certain chance
Mana Leech Convert some amount of damage applied as mana with certain chance
Hitchance Increase item hitchance
Burning Apply burning status with certain chance on hit (inflict fire damage per turn for 10 turns)
Poison Apply poison status with certain chance on hit (inflict poison damage per turn for 10 turns)
Electrify Apply electrify status with certain chance on hit (inflict energy damage per turn for 10 turns)
Bleeding Apply bleeding status with certain chance on hit (inflict physical damage per turn for 10 turns)
Double Hit Chance to attack twice in one turn, with the second attack dealing certain % of damage.
Vibrancy Chance to resist to paralyze from monsters
Weight Decrease item weight
Range Increase distance weapon range
Capacity Increase capacity
Spell Damage Increase damage from spells
Rune Damage Increase damage from runes
Critical Rune Hit Increase damage from runes
Potion Efficiency Increase potions efficiency on use with certain chance